Based in Coimbra, Portugal

Release date:
21 February, 2013



Regular Price:



Leaving is not your typical game. It is an ambiguous short 3D interactive drama inspired by the poetry of Antonio Macado. Leaving features a single-player three-act sequence, where you play a role, like an actor in the theatre, and explore what it might mean to a character to leave home. Leaving is a poetically charged artistic game, joining the first wave of artistic expression in this medium that explores the inventive field of experiential gaming. It follows such acclaimed titles as The Graveyard (Tale of Tales, 2008), Heavy Rain (Quantum Dream, 2010) and Dear Esther (thechineseroom, 2012).


The idea behind Leaving came up when Thomas Papa was an international student in Japan, an experience that raised many questions in him. It is around these questions that the game was developed. The most notable being: "how do I balance my life between possibilities and assurances?". During the concept development Papa was introduced to a famous poem by Antonio Machado. After having read the poet's words, which truly captured the feeling of what Papa wanted to convey, the game just -had- to revolve around it.


  • Friendly to non-gamers and unique to the platform (iPad).
  • Carefully crafted interactive drama about self-reflection.
  • Inspired by the reflective poetry of Antonio Machado.


Official Trailer Vimeo

Teaser Trailer  YouTube


download all screenshots & photos as .zip (41MB)
Leaving - Art Deco Frame.png
Leaving - Screenshot 01.png
Leaving - Screenshot 16.png
Leaving - Screenshot 25.png

download logo files as .zip (563KB)

Selected Articles

  • "If in the end it doesn’t feel like you’ve played a game, that’s the point."
    - Rob Walker, Yahoo News
  • "Leaving is a video game set in an airport and driven by ambiguity"
    - Kevin Holmes, the creators project

Original Soundtrack
Available for free from soundcloud.com.

About Mimicry

Mimicry is an independent game, VR and software development studio composed of Thomas Papa, Daniela Fontes, Artur Gomes, Pedro Oliveira and José Vieira. Mimicry is based in Coimbra, Portugal and creates virtual reality experiences and games. In addition, Mimicry also offers its expertise in the form of development services and consulting for VR.

More information
More information on Mimicry, our logo & relevant media are available here.

Leaving Credits

Thomas Papa

Than van Nispen tot Pannerden
Music and compositions

Stan Koch
Music and compositions

Jelle Visser
Sound Effects

Steffen Keinke
Sound Effects

Antonio Machado

Betty Jean Craige
Poetry Translation

Andres Andrade

Axyz Design
Characters and Animations

Mideum Shin
Concept Art

Willi Hartmann
Concept Art

Philipp Ernst
Concept Art

Lisa Womersley
Marketing Consultancy

Joline Papa
Mimicry Games Logo Design

anno lab
Mimicry Games Logo Animation

Sebastiaan Donders
Website Design and Development

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks